portfolio/visage/widget.h
thierry_nibert 5b6730b2dc add files
2026-08-01 16:49:57 +02:00

61 lines
1.5 KiB
C++
Executable File

/* Copyright (C) 2013 Karl Phillip Buhr <karlphillip@gmail.com>
*
* This work is licensed under the Creative Commons Attribution-ShareAlike License.
* To view a copy of this license, visit:
* https://creativecommons.org/licenses/by-sa/2.5/legalcode
*
* Or to read the human-readable summary of the license:
* https://creativecommons.org/licenses/by-sa/2.5/
*/
#pragma once
#include <cv.h>
#include <highgui.h>
#include <QGLWidget>
#include <QImage>
#include "objet3d.h"
class GLWidget : public QGLWidget
{
Q_OBJECT
public:
explicit GLWidget(QWidget* parent = 0);
virtual ~GLWidget();
/* OpenGL initialization, viewport resizing, and painting */
void initializeGL();
void paintGL();
void resizeGL( int width, int height);
void keyPressEvent(QKeyEvent *event);
void wheelEvent(QWheelEvent *event);
void mousePressEvent(QMouseEvent *event);
void mouseMoveEvent(QMouseEvent *event);
/* Helper functions */
void setXRotation(int angle);
void setYRotation(int angle);
void setZRotation(int angle);
void _view_ortho();
void _view_perspective();
static void repereScene3D(float l);
void _draw_text(double x, double y, double z, QString txt);
private:
int _width;
int _height;
QPoint last_pos;
double x,y,z, distance;
double x_rot,y_rot,z_rot;
double t;
uint interp;
int _fps;
GLuint _texture;
Objet3D obj_visage_inter;
deque<Objet3D *> visage;
protected slots:
void _tick();
};