71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
/* Copyright (C) 2012 Karl Phillip Buhr <karlphillip@gmail.com>
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*
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* This work is licensed under the Creative Commons Attribution-ShareAlike License.
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* To view a copy of this license, visit:
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* https://creativecommons.org/licenses/by-sa/2.5/legalcode
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*
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* Or to read the human-readable summary of the license:
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* https://creativecommons.org/licenses/by-sa/2.5/
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*
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*
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* Ingress logo with glowing effect, based on Nehe lesson 36.
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*/
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#pragma once
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#include <QGLWidget>
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class GLwindow : public QGLWidget
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{
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Q_OBJECT
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public:
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explicit GLwindow(QWidget* parent = 0);
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virtual ~GLwindow();
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/* OpenGL initialization, viewport resizing, and painting */
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void initializeGL();
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void paintGL();
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void resizeGL( int width, int height);
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void keyPressEvent(QKeyEvent *event);
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void wheelEvent(QWheelEvent *event);
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void mousePressEvent(QMouseEvent *event);
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void mouseMoveEvent(QMouseEvent *event);
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/* Helper functions */
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void setXRotation(int angle);
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void setYRotation(int angle);
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void setZRotation(int angle);
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void _view_ortho();
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void _view_perspective();
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void _draw();
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/*Project fonction */
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void _draw_cube();
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void _draw_rgb();
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void _draw_hsv();
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void _draw_Point(QRgb pixel);
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void _setImg(QImage* Img);
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private:
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int _width;
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int _height;
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QPoint last_pos;
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double x,y,z, distance;
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double x_rot,y_rot,z_rot;
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QImage* _image;
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protected slots:
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void _tick();
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};
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