#ifndef VAGUE_H #define VAGUE_H #include "point3D.h" #include "vector.h" class Vpoint{ // structure de point et sa normal public: inline Vpoint(point3D a, point3D v){ point = a; normale = v; } point3D point; point3D normale; double s,t; // coordonee texture }; class Vague { public: Vague(double amp=0, double freq=0, double dir=0, double phas=0); private: double amplitude, //amplitude de la vague frequence, // frequance de la vague direction, // direction de la vague phase; // phase friend class Ocean; }; #endif // VAGUE_H