#include "poisson.h" #include #include #include Poisson::Poisson(point3D p, point3D v) { srand(0); position = p * drand48();// origine du monde vitesse = v ;//point3D((rand() % 10)/100.,(rand() % 3)/100.,(rand() % 10)/100.);// veteur null v_init = vitesse; distance = 0; // z&éros } void Poisson::anime( float temps ){ if(vitesse == point3D(0.,0.,0.)) vitesse = v_init; position = position + vitesse * temps; } bool Poisson::dans_voisinage( point3D p, double seuil){ point3D m = p - position; distance = sqrtf(pow(m.x,2) +pow(m.z,2) + pow(m.z,2)); return (distance > seuil ? false:true); } void Poisson::affiche(){ glColor3d(1.,03,.6); glBegin(GL_TRIANGLE_STRIP); glVertex3d(position.x+.5, position.y, position.z); glVertex3d(position.x, position.y, position.z+1.); glVertex3d(position.x-.5, position.y, position.z); glEnd(); }